Mechanics: Variable Score System
Hello, and welcome back for another pitch on some of the mechanics of Mysthea!
One of the more pressing matters in Mysthea is about gaining access to high resonating territories. These territories are particularly rich in crystal influence and they're going to give you a lot of Glory points, essential to winning the game.
During each Era, you will play several rounds. At the start of a round, a new card is revealed from the Event Deck. This card can be a Monster or a type of terrain. Depending on when a type of terrain is revealed, it gives more or less glory points to the guild that is dominating that type of land at the end of the current Era. Terrains that are revealed later on in the course of an Era are going to be worth more.
This provides a unique mechanic because you are going to learn the territories' values as the game progresses: it’s an important part of what makes Mysthea a game about movement and exploration, about expanding your army and watching out for invaders from adjacent territories.
It is really important to understand what type of terrains can score more and where to move your Champion next. Sometimes this kind of scoring gives you a chance to conquer, other times it means you should probably barricade your most precious terrains.
Whenever the last of the five different types of terrains is played on the Event board, it triggers the last round of the current Era. It is your last chance to conquer a territory before the score is tallied. But will it be worth it? Moving to territories at the right time is a huge gameplay dynamic you should master to get the most out of your domination of certain lands.
But through all this, you also have to beware of monsters! Those huge creatures are going to mess up your plans and are attracted by Crystal resonance. Be careful and plan your strategy accordingly.